113522a Gameplay Programming
| Zuletzt geändert: | 06.10.2025 / Radicke |
| EDV-Nr: | 113522a |
| Studiengänge: |
Medieninformatik (Bachelor, 7 Semester), Prüfungsleistung im Modul Gameplay Programming
in Semester
3 4 6 7
Häufigkeit: nur SS Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Gameplay Programming in Semester 1 Häufigkeit: unregelmäßig |
| Dozent: | Frederik Omlor |
| Link zur Veranstaltung / zum E-Learning-Kurs: | |
| Sprache: | Deutsch und Englisch |
| Art: | V, P |
| Umfang: | 4 SWS |
| ECTS-Punkte: | 6 |
| Prüfungsform: | |
| Bemerkung zur Veranstaltung: | Unterrichtssprache Deutsch und Englisch Teilnehmerbeschränkung |
| Beschreibung: |
Topics
|
| English Title: | Gameplay Programming |
| English Abstract: |
Students learn how to program core gameplay mechanics using the Unreal Engine. These include movement, animation, interaction, decision-making and combat.
For the examination, students are required to pitch, plan, implement, playtest, and re-iterate a gameplay prototype. Learning goals:
|
| Literatur: |
Jason Gregory, Game Engine Architecture, 3rd Edition, CRC Press, 2018, ISBN 978-1138035454
Robert Nystrom, Game Programming Patterns, Genever Benning, 2014, ISBN 978-0990582908, [available online] Ian Millington, Artificial Intelligence for Games, 3rd Edition, CRC Press, 2020, ISBN 978-0367670566 Georgios N. Yannakakis, Julian Togelius, Artificial Intelligence and Games, Springer, 2018, ISBN 978-3319635187 Jesse Schell, The Art of Game Design: A Book of Lenses, 3rd Edition, Taylor & Francis, 2019, ISBN 978-1138632059 Scott Rogers, Level Up! The Guide to Great Video Game Design, 2nd Edition, Wiley, 2014, ISBN 978-1118877166 Weitere Literatur finden Sie in der HdM-Bibliothek. |
| Internet: |
Unreal Engine
Game Maker's Toolkit Adam Millard - The Architect of Games Writing on Games Super Bunnyhop Errant Signal Extra Credits |