


Games Development
The Minor Programme Games Development provides a sound introduction to various facets of game development in theory and practice. Students will get a brief overview of the history of game development, an introduction to business aspects and to the basics of youth protection regulations, as well as an introduction to games design. They will also obtain profound knowledge about the architecture of games systems and gain an in-depth insight into the functionality of their components.



Create. Code. Collaborate.
Depending on their individual choice of the courses in this Minor, students have the opportunity to learn the fundamentals of 3D computer graphics including their practical realization: Students will learn more about game engine construction and apply this knowledge by implementing a small engine, or they can develop their own smaller game and implement it on top of an existing engine.
In a practical course they will be a part of a larger team, developing a game under conditions similar to those in commercial game projects. The team is divided into several subgroups. Based on their individual skills and interests, students will join one of the subgroups and engage in project management, engineering, graphics, game design, sound, quality assurance or publishing.



About our programs
Exchange students are able to choose from a variety of English-taught Minor Programs. Each Minor is a one semester long set program. Most Minors run every semester, and normally consist of 30 ECTS credits. 1 ECTS credit normally equals approximately 30 hours of work. Please note that it is NOT possible to pick and mix courses from different Minors. In order to be admitted to one of our Minors, we expect students to have a language level of B2 or higher in English (non-native speakers need to include proof of language proficiency in their application documents).
Requirements
For this Minor, it is necessary to have some prior experience in programming, preferably in C, C++, C# or Java. Since the subject of game development at our university is currently being extended and consolidated, more topics in this area are to be added shortly. If you require more information, please don't hesitate to get in touch with us.
* Please note: Not all of the following courses are available for exchange students every semester. Please discuss this with your Minor Coordinator PRIOR to your arrival and to setting up your study plan/learning agreement. (W= Offered only in Winter Semester, S = Offered only in Summer Semester, W/S= Offered both in Winter and in Summer Semester)
General Courses
Module name | ECTS |
Theory of Game Development | 6 |
Practical Game Development | 8 |
German Language Course | 2 |
Elective subjects
Semester | Module name | ECTS |
W/S | Computer Graphics* | 6 |
W | Game Physics * | 6 |
W/S | Gameplay Programming* | 6 |
W/S | Game Engine Programming * | 6 |
W/S | Virtual Reality Lab | 8 |
S | Artificial Intelligence for Computer Games * | 6 |
W/S | Game Design * | 6 |
W/S | Mobile Game Development * | 6 |
from S25 onwards | Game Art* | 4 |
from S25 onwards | Sound Design for Games* | 5 |
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